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In the lead-up to DIG London, Mathew Hoy heard that Big Blue Bubble was doing their first ever rapid game development exercise where six teams spent four days and build an entire game, plus all marketing materials from scratch and presented the end result to see if they could get published.

This is Mathew's interview with Bryce Hunter, Producer; Chris Murphy, Programmer; Chris Mai, Programmer; Jamie Riehl, Artist; Randy van der Vlag, Lead Artist; and Shaun Pauly, Programmer. Thanks for watching!

To see more Big Blue Bubble games, visit bigbluebubble.com

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